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The only time I consider them is when I'm in desperate need of influence (but even then your industry is better spent elsewhere).To give you an example: the feast repeatable will give you 5 food flat while building a district will usually give you 10+ food that will improve with tech. They are expensive and provide only measly, though permanents, benefits.
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Your cities can use industry to produce different types of districts, infrastructure, units, projects and repeatables.įirst off repeatables are quite useless. I only start investing in money in the medieval era as unit upkeep starts to become hefty. Only trade with close pacifist neighbors (aka no one in higher difficulties) or if you have a huge cash influx. It does allow you to buy luxury and strategic resources but beware as your trade routes can be plundered. Rushing production is too expensive to be relied on consistently and unit upkeep is very cheap early on. Money is quite limited in terms of use and needs in the early game. I usually invest in a research center when my industry allows me to build a district in less than 4 turns (in Endless mode). Before that you would need population working as scientists in order to boost your research capabilities. Research centers are not unlocked right off the bat though. New technologies will help you discover new improvements, new district types as well as new overall bonuses for your empire. Science is important to give you more tools to build your cities how you see fit. Every time you see one of your cities starting to have their population decline then it is time to invest in a new food district. I usually aim to always have a food positive balance meaning my cities will eventually grow their population. It is usually less effective than districts but it is more versatile as you can instantly switch your production to where it's needed. Also population can be used to slot workers in your city that will boost your resource production. This city will allow you to churn out fodder for your military machine both for defense and offense. As military units cost pop to produce and as food is needed to have more pop in your cities, you must have a heavily populated city in your empire. Invest in influence quite early without neglecting your other resources.Īs industry allows you to build districts and infrastructure that can and will improve all resources I consider it top priority.įood is not to be neglected as you need it for more than simply boosting your output. It is however difficult to scale your production of it as there are very few improvements and district that produce it.
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Influence is a valuable resource early on as it allows you to expand your borders and build new cities. Yet what is the most efficient strategy to outboom your opponents? Here's a rundown of what I would consider the best prioritization by order of importance:
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In addition they unlock slots where your population can work for even more output. In the early game you can build different districts that improve your output in these types of resources. You can also buy luxury and strategic resources from your neighbors. Money allows you to rush production and pay the upkeep cost of your units. It is difficult to scale it early game as only a few improvements and unique districts produce influence. Influence allows you to create new cities, build outposts and attach existing outposts to your cities. The technologies will allow you to discover new improvements to build as well as new units and new game play mechanics (i.e. Science allows you to research new technologies. It is an extremely important resource that will allow your population to be more effective at what they do produce resources. Industry allows you to build districts, units and improvements. Therefore food is extremely important for any military endeavor, both defensive and offense. In addition military units cost population to produce. The more population you have, the more workers you have that can work in your districts. Food allows you to grow your population. In Humankind you produce different types of resources: Food, Industry, Science, Influence, Money.